CLICK HERE for a Quaternion Calculator.Calculations with Magnitude and Direction.For vectors in Physics, see Light and Matter (Dr.For a YouTube video with instructions on how to use the calculator ( CLICK HERE).However, to ease user inputs, vector boxes are being used in several functions. This was to facilitate cut/copy/paste between vector functions which helps you string together functions as needed. NOTE: Previously, all vectors are entered and returned in comma separated form (e.g., 3.45,5.97,-1.34). Vector Components - Magnitude, Unit Vector and angle between vector and three coordinate axes.(x,y,z) to (r, θ, z) - Cartesian to Cylindrical coordinates.(r, θ, z) to (x,y,z) - Cylindrical to Cartesian coordinates.(x,y,z) to (ρ, θ, φ) - Cartesian to Spherical coordinates.(ρ, θ, φ) to (x,y,z) - Spherical to Cartesian coordinates.Normal to 3 Points - Vector Normal to a Plane Defined by Three Points.Vector Rotation - Compute the result vector after rotating around an axis.Vector Projection - Compute the vector projection of V onto U. ![]() Vector Area - Computes the area between two vectors.Vector Angle - Computes the angle between two vectors.W - Computes the mixed product of three vectors.V x U - Computes the cross product of two vectors.U - Computes the dot product of two vectors.|U - V| - Distance between vector endpoints.|V| - Computes the magnitude of a vector.U and V x U) VECTORS in 3D Vector Angle (between vectors) Spherical and Cartesian Vector Rotation Vector Projection in three dimensional (3D) space.The Vector Calculator (3D) computes vector functions (e.g.
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